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Gumby 3D Computer Animation from '84 is a curious piece that stands apart from the typical Gumby fare. It's not your claymation Gumby; here he's rendered in polygons, giving him a distinctively angular look that feels both retro and innovative. The atmosphere is playful yet a bit surreal, especially with that relentless Catmull Hand chasing him around this geometric landscape. The animation, crafted at NYIT's Computer Graphics Lab, showcases some early experimentation with 3D techniques that were cutting-edge for the time. You can definitely see the influence of early computer graphics in the pacing and fluidity of movement, which is quite different from traditional animation. It’s a fascinating glimpse into the experimentation of the era.
Unique 3D animation styleExperimental use of polygonsShowcased at SIGGRAPH '84
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